Add resctangle after clic (landblock rectangle)
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94012aed45
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2 changed files with 38 additions and 1 deletions
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@ -1,6 +1,6 @@
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import InitMap, { map } from "./map.js";
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import InitOverlayPoi from "./overlays/overlaysPoi.js";
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import InitOverlayCoord, { UpdateCoord } from "./overlays/overlaysCoord.js";
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import InitOverlayCoord, { RectLandBlock, UpdateCoord } from "./overlays/overlaysCoord.js";
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import InitOverlayPlayer from "./overlays/overlaysPlayer.js";
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//Init leaflet
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@ -12,6 +12,7 @@ InitOverlayCoord(map);
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map.on("click", function (ev) {
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UpdateCoord(ev, map);
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RectLandBlock(ev, map);
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});
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//Interval Player Overlay
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@ -1,6 +1,12 @@
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import * as math from "../modules/math.js";
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var boundsMax = [
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[-255, 0],
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[0, 255],
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];
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var coordOverlay = L.control({ position: "bottomleft" });
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var rectangle = L.rectangle(boundsMax, {color: "#ff7800", weight: 1});
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coordOverlay.onAdd = function (map) {
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this._div = L.DomUtil.create("div", "coordinates-overlay");
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@ -19,6 +25,36 @@ coordOverlay.update = function (coord, cardinal) {
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+ cardinal;
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};
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export function RectLandBlock(ev, map) {
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rectangle.remove();
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// Latitude et longitude initiales du coin supérieur gauche du rectangle
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var latlng = ev.latlng;
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//4352
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var pointATmp = map.project(latlng, 4);
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const blockSize = 16; // Taille d'un bloc
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var testReverse = Math.floor((4080 - pointATmp.y) / blockSize);
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var pointA = L.point(Math.round(pointATmp.x), Math.round(pointATmp.y));
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const blockX = Math.floor(pointA.x / blockSize) * 16;
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const blockY = Math.floor(pointA.y / blockSize) * 16;
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var landX = blockX / 16;
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var pointAn = L.point(blockX, blockY);
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var pointB = L.point(blockX + blockSize, blockY + blockSize);
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console.log(pointAn, pointB);
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var latlngA = map.unproject(pointAn, 4);
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var latlngB = map.unproject(pointB, 4);
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// Création du rectangle
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var bounds = L.latLngBounds(latlngA, latlngB);
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rectangle = L.rectangle(bounds, {color: "#ff7800", weight: 1}).addTo(map)
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.bindPopup("LandBlock : 0x" + landX.toString(16).toUpperCase().padStart(2, '0')
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+ "" + testReverse.toString(16).toUpperCase().padStart(2, '0') + "FFFF");
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}
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export function UpdateCoord(ev, map) {
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coordOverlay.update(math.GetLandBlockId(ev, map), math.coordToCardinal(ev.latlng.lat, ev.latlng.lng));
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}
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