Add Normal in vertex. And add light in shader.
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8908ef1332
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16 changed files with 221 additions and 85 deletions
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@ -2,11 +2,6 @@
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using ImageMagick;
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using LandblockExtraction.DatEngine;
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using LandblockExtraction.Tools;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class TexturesImage {
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@ -19,10 +14,10 @@ public class TexturesImage {
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}
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public MagickImage? GetImage(DataId matId) {
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if(!portalEngine.datReader.contains(matId)) return null;
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using(var data = portalEngine.datReader.getFileReader(matId)) {
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if (!portalEngine.datReader.contains(matId)) return null;
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using (var data = portalEngine.datReader.getFileReader(matId)) {
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var materialLayer = new RenderMaterial(data);
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if(materialLayer == null) return null;
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if (materialLayer == null) return null;
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return ImageInMaterial(materialLayer);
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}
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@ -30,10 +25,10 @@ public class TexturesImage {
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private MagickImage? ImageInMaterial(RenderMaterial materialLayer) {
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var vdescId = materialLayer.layers.First().stages.First().textureID;
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if(!portalEngine.datReader.contains(new(vdescId))) return null;
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using(var data = portalEngine.datReader.getFileReader(new(vdescId))) {
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if (!portalEngine.datReader.contains(new(vdescId))) return null;
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using (var data = portalEngine.datReader.getFileReader(new(vdescId))) {
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var texture = new RenderTexture(data);
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if(texture == null) return null;
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if (texture == null) return null;
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return TextureInRender(texture);
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}
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@ -41,13 +36,13 @@ public class TexturesImage {
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private MagickImage? TextureInRender(RenderTexture texture) {
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MagickImage magickImage;
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foreach(var img in texture.levelSurfaceDids) {
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if(!portalEngine.datReader.contains(img)) continue;
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using(var data = portalEngine.datReader.getFileReader(img)) {
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foreach (var img in texture.levelSurfaceDids) {
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if (!portalEngine.datReader.contains(img)) continue;
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using (var data = portalEngine.datReader.getFileReader(img)) {
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var image = new RenderSurface(data);
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if(image.width != 64) continue;
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if (image.width != 64) continue;
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var dataImg = DDSHeader.Generate(image);
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using(MagickImage realImg = new MagickImage(dataImg)) {
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using (MagickImage realImg = new MagickImage(dataImg)) {
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magickImage = new(realImg);
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}
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return magickImage;
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