Add Normal in vertex. And add light in shader.

This commit is contained in:
Troispoils 2024-02-28 17:07:45 +01:00
parent 8908ef1332
commit 0e96615b32
16 changed files with 221 additions and 85 deletions

View file

@ -2,11 +2,6 @@
using ImageMagick;
using LandblockExtraction.DatEngine;
using LandblockExtraction.Tools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LandblockExtraction.AtlasMaker;
public class TexturesImage {
@ -19,10 +14,10 @@ public class TexturesImage {
}
public MagickImage? GetImage(DataId matId) {
if(!portalEngine.datReader.contains(matId)) return null;
using(var data = portalEngine.datReader.getFileReader(matId)) {
if (!portalEngine.datReader.contains(matId)) return null;
using (var data = portalEngine.datReader.getFileReader(matId)) {
var materialLayer = new RenderMaterial(data);
if(materialLayer == null) return null;
if (materialLayer == null) return null;
return ImageInMaterial(materialLayer);
}
@ -30,10 +25,10 @@ public class TexturesImage {
private MagickImage? ImageInMaterial(RenderMaterial materialLayer) {
var vdescId = materialLayer.layers.First().stages.First().textureID;
if(!portalEngine.datReader.contains(new(vdescId))) return null;
using(var data = portalEngine.datReader.getFileReader(new(vdescId))) {
if (!portalEngine.datReader.contains(new(vdescId))) return null;
using (var data = portalEngine.datReader.getFileReader(new(vdescId))) {
var texture = new RenderTexture(data);
if(texture == null) return null;
if (texture == null) return null;
return TextureInRender(texture);
}
@ -41,13 +36,13 @@ public class TexturesImage {
private MagickImage? TextureInRender(RenderTexture texture) {
MagickImage magickImage;
foreach(var img in texture.levelSurfaceDids) {
if(!portalEngine.datReader.contains(img)) continue;
using(var data = portalEngine.datReader.getFileReader(img)) {
foreach (var img in texture.levelSurfaceDids) {
if (!portalEngine.datReader.contains(img)) continue;
using (var data = portalEngine.datReader.getFileReader(img)) {
var image = new RenderSurface(data);
if(image.width != 64) continue;
if (image.width != 64) continue;
var dataImg = DDSHeader.Generate(image);
using(MagickImage realImg = new MagickImage(dataImg)) {
using (MagickImage realImg = new MagickImage(dataImg)) {
magickImage = new(realImg);
}
return magickImage;