Update Window.cs
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@ -84,7 +84,6 @@ namespace Map3DRendering {
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//_shader.SetVector3("objectColor", new Vector3(0.5f, 0.5f, 0.5f));
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//_shader.SetVector3("objectColor", new Vector3(0.5f, 0.5f, 0.5f));
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_shader.SetVector3("lightColor", new Vector3(1.0f, 1.0f, 1.0f));
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_shader.SetVector3("lightColor", new Vector3(1.0f, 1.0f, 1.0f));
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_shader.SetVector3("lightPos", _lightPosVec);
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_shader.SetVector3("lightPos", _lightPosVec);
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//_shader.SetVector3("viewPos", _camera.Position);
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GL.LineWidth(5.0f);
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GL.LineWidth(5.0f);
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