better system for texture terrain.

This commit is contained in:
Troispoils 2024-03-01 21:56:18 +01:00
parent 3aa6b5bc83
commit 443b3a319d
9 changed files with 120 additions and 69 deletions

View file

@ -8,7 +8,6 @@ namespace LandblockExtraction.LandBlockExtractor {
public Vector4[] farcolor { get; set; }
public Vector2[] texturecoord { get; set; }
public Vector4[] terraintype { get; set; }
public float[] realtype { get; set; }
public VerticesStruct(int blockSize) {
position = new Vector3[blockSize * blockSize];
@ -17,13 +16,12 @@ namespace LandblockExtraction.LandBlockExtractor {
farcolor = new Vector4[blockSize * blockSize];
texturecoord = new Vector2[blockSize * blockSize];
terraintype = new Vector4[blockSize * blockSize];
realtype = new float[blockSize * blockSize];
}
public float[] Vertices() {
int length = position.Length;
float[] vertices = new float[length * 21]; // 3 pour position, 4 pour color, et 4 pour farcolor
for (int i = 0, vi = 0; i < length; i++, vi += 21) {
float[] vertices = new float[length * 20];
for (int i = 0, vi = 0; i < length; i++, vi += 20) {
vertices[vi] = position[i].X;
vertices[vi + 1] = position[i].Y;
vertices[vi + 2] = position[i].Z;
@ -44,7 +42,6 @@ namespace LandblockExtraction.LandBlockExtractor {
vertices[vi + 17] = terraintype[i].Y;
vertices[vi + 18] = terraintype[i].Z;
vertices[vi + 19] = terraintype[i].W;
vertices[vi + 20] = realtype[i];
}
return vertices;
}