better system for texture terrain.
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parent
3aa6b5bc83
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443b3a319d
9 changed files with 120 additions and 69 deletions
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@ -70,7 +70,7 @@ namespace Map3DRendering {
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}
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}
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private void InitializeBlock(int x, int y, BlockStruct block, Shader _shader) {
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int lenghPacket = 21;
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int lenghPacket = 20;
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// Initialisez le VAO, VBO et EBO pour le bloc à (x, y)...
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// Utilisez le code de votre méthode OnLoad originale pour configurer le VAO, VBO et EBO.
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int tempVertexArray = GL.GenVertexArray();
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@ -112,10 +112,6 @@ namespace Map3DRendering {
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var terraintypeLocation = _shader.GetAttribLocation("aTexType");
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GL.EnableVertexAttribArray(terraintypeLocation);
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GL.VertexAttribPointer(terraintypeLocation, 4, VertexAttribPointerType.Float, false, lenghPacket * sizeof(float), 16 * sizeof(float));
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var realterraintypeLocation = _shader.GetAttribLocation("aRealTexType");
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GL.EnableVertexAttribArray(realterraintypeLocation);
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GL.VertexAttribPointer(realterraintypeLocation, 1, VertexAttribPointerType.Float, false, lenghPacket * sizeof(float), 20 * sizeof(float));
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}
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public void Render(Shader shader) {
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for (int y = startY; y <= endY; y++) {
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