Mise à jour du dépôt en fonction du .gitignore
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224 changed files with 6785 additions and 0 deletions
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namespace LandblockExtraction.LandBlockExtractor {
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public class BlockStruct {
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public readonly static int BlockSize = 17;
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public VerticesStruct verticesStruct;
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public int[] indices;
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public BlockStruct() {
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verticesStruct = new VerticesStruct(BlockSize);
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indices = new int[(BlockSize - 1) * (BlockSize - 1) * 6];
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}
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public void GenerateIndices() {
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int index = 0;
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for (int y = 0; y < BlockSize - 1; y++) {
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for (int x = 0; x < BlockSize - 1; x++) {
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// Indices des sommets du premier triangle
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indices[index++] = y * BlockSize + x;
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indices[index++] = (y + 1) * BlockSize + x;
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indices[index++] = y * BlockSize + x + 1;
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// Indices des sommets du deuxième triangle
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indices[index++] = y * BlockSize + x + 1;
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indices[index++] = (y + 1) * BlockSize + x;
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indices[index++] = (y + 1) * BlockSize + x + 1;
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}
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}
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}
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}
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}
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using System.Numerics;
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namespace LandblockExtraction.LandBlockExtractor {
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public class VerticesStruct {
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public Vector3[] position { get; set; }
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public Vector4[] color { get; set; }
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public Vector4[] farcolor { get; set; }
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public VerticesStruct(int blockSize) {
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position = new Vector3[blockSize * blockSize];
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color = new Vector4[blockSize * blockSize];
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farcolor = new Vector4[blockSize * blockSize];
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}
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public float[] Vertices() {
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int length = position.Length;
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float[] vertices = new float[length * 11]; // 3 pour position, 4 pour color, et 4 pour farcolor
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for (int i = 0, vi = 0; i < length; i++, vi += 11) {
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vertices[vi] = position[i].X;
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vertices[vi + 1] = position[i].Y;
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vertices[vi + 2] = position[i].Z;
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vertices[vi + 3] = color[i].X;
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vertices[vi + 4] = color[i].Y;
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vertices[vi + 5] = color[i].Z;
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vertices[vi + 6] = color[i].W;
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vertices[vi + 7] = farcolor[i].X;
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vertices[vi + 8] = farcolor[i].Y;
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vertices[vi + 9] = farcolor[i].Z;
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vertices[vi + 10] = farcolor[i].W;
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}
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return vertices;
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}
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}
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}
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