Update loc of Vertex.
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bb723036c0
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4 changed files with 55 additions and 27 deletions
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@ -53,8 +53,10 @@ namespace Map3DRendering {
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_shader.Use();
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mapRender.OnLoad(_shader);
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_texture = Texture.LoadFromFile("atlas.jpg");
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_texture.Use(TextureUnit.Texture0);
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var file = Directory.EnumerateFiles(@"./terrains");
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_texture = Texture.LoadFromArray(file.ToArray());
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_texture.UseArray(TextureUnit.Texture0);
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axesGizmo = new AxesGizmo();
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@ -74,7 +76,7 @@ namespace Map3DRendering {
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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_shader.Use();
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_texture.Use(TextureUnit.Texture0);
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_texture.UseArray(TextureUnit.Texture0);
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_shader.SetMatrix4("view", _camera.GetViewMatrix());
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_shader.SetMatrix4("projection", _camera.GetProjectionMatrix());
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@ -142,10 +144,10 @@ namespace Map3DRendering {
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_camera.Position += _camera.Right * cameraSpeed * (float)e.Time; // Right
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}
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if (input.IsKeyDown(Keys.Space)) {
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_camera.Position += _camera.Up * cameraSpeed * (float)e.Time; // Up
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_camera.Position += Vector3.UnitY * cameraSpeed * (float)e.Time; // Up
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}
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if (input.IsKeyDown(Keys.LeftShift)) {
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_camera.Position -= _camera.Up * cameraSpeed * (float)e.Time; // Down
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_camera.Position -= Vector3.UnitY * cameraSpeed * (float)e.Time; // Down
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}
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// Get the mouse state
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