Success to blend 4 texture

Need improuve for angle.
This commit is contained in:
Troispoils 2024-02-27 20:57:37 +01:00
parent b9a2b87fe9
commit 664eb5872a
8 changed files with 186 additions and 105 deletions

View file

@ -9,23 +9,27 @@ using System.Text;
using System.Threading.Tasks;
namespace LandblockExtraction.AtlasMaker;
public class AtlasBuilder {
public class AtlasBuilder : IDisposable {
private readonly int TEXTURESIZE = 64;
private TexturesImage texturesImage;
private List<MagickImage> textures;
public Dictionary<int, MagickImage> textures;
public AtlasBuilder(PortalEngine portalEngine) {
textures = new();
texturesImage = new TexturesImage(portalEngine);
}
public bool AddTexture(DataId matId) {
public bool AddTexture(int index, DataId matId) {
var img = texturesImage.GetImage(matId);
if(img == null) return false;
textures.Add(img);
textures.Add(index, img);
return true;
}
public void Dispose() {
textures.Clear();
}
public void GenerateAtlas() {
int count = (int)Math.Ceiling(Math.Sqrt(textures.Count));
int atlasSize = (int)TEXTURESIZE * count;
@ -36,7 +40,7 @@ public class AtlasBuilder {
foreach (var kvp in textures) {
int x = (index % count) * (int)TEXTURESIZE;
int y = (index / count) * (int)TEXTURESIZE;
atlas.Composite(kvp, x, y);
atlas.Composite(kvp.Value, x, y);
index++;
if (index >= count * count) break;

View file

@ -1,4 +1,5 @@
using AC2RE.Definitions;
using ImageMagick;
using LandblockExtraction.DatEngine;
using System;
using System.Collections.Generic;
@ -11,28 +12,31 @@ using System.Threading.Tasks;
namespace LandblockExtraction.AtlasMaker;
public class TerrainAtlasManager {
private PortalEngine portalEngine;
private AtlasBuilder atlasBuilder;
public Dictionary<int, Vector2> textureCoord;
public Dictionary<int, MagickImage> terrainTexture;
public TerrainAtlasManager(PortalEngine portalEngine) {
this.portalEngine = portalEngine;
textureCoord = new Dictionary<int, Vector2>();
atlasBuilder = new AtlasBuilder(portalEngine);
terrainTexture = new Dictionary<int, MagickImage>();
}
public void ExtractTexture() {
foreach(var terrain in portalEngine.cTerrainDesc.terrains) {
foreach(var surface in portalEngine.cSurfaceDesc.surfaces) {
if(surface.surfIndex == terrain.surfaceInfo) {
atlasBuilder.AddTexture(surface.terrainMaterials.First().baseMaterials.First().materialDid);
using (var atlasBuilder = new AtlasBuilder(portalEngine)) {
foreach (var terrain in portalEngine.cTerrainDesc.terrains) {
foreach (var surface in portalEngine.cSurfaceDesc.surfaces) {
if (surface.surfIndex == terrain.surfaceInfo) {
atlasBuilder.AddTexture((int)terrain.terrainIndex, surface.terrainMaterials.First().baseMaterials.First().materialDid);
}
}
textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
}
atlasBuilder.GenerateAtlas();
foreach(var img in atlasBuilder.textures) {
terrainTexture.Add(img.Key, img.Value);
}
textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
}
}
public void GenerateAtlas() {
atlasBuilder.GenerateAtlas();
}
public void GenerateUV() {
int count = (int)Math.Ceiling(Math.Sqrt(textureCoord.Count));
int atlasSize = (int)64 * count;