Success to blend 4 texture
Need improuve for angle.
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8 changed files with 186 additions and 105 deletions
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@ -1,4 +1,5 @@
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using AC2RE.Definitions;
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using ImageMagick;
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using LandblockExtraction.DatEngine;
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using System;
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using System.Collections.Generic;
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@ -11,28 +12,31 @@ using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class TerrainAtlasManager {
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private PortalEngine portalEngine;
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private AtlasBuilder atlasBuilder;
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public Dictionary<int, Vector2> textureCoord;
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public Dictionary<int, MagickImage> terrainTexture;
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public TerrainAtlasManager(PortalEngine portalEngine) {
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this.portalEngine = portalEngine;
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textureCoord = new Dictionary<int, Vector2>();
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atlasBuilder = new AtlasBuilder(portalEngine);
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terrainTexture = new Dictionary<int, MagickImage>();
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}
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public void ExtractTexture() {
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foreach(var terrain in portalEngine.cTerrainDesc.terrains) {
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foreach(var surface in portalEngine.cSurfaceDesc.surfaces) {
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if(surface.surfIndex == terrain.surfaceInfo) {
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atlasBuilder.AddTexture(surface.terrainMaterials.First().baseMaterials.First().materialDid);
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using (var atlasBuilder = new AtlasBuilder(portalEngine)) {
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foreach (var terrain in portalEngine.cTerrainDesc.terrains) {
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foreach (var surface in portalEngine.cSurfaceDesc.surfaces) {
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if (surface.surfIndex == terrain.surfaceInfo) {
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atlasBuilder.AddTexture((int)terrain.terrainIndex, surface.terrainMaterials.First().baseMaterials.First().materialDid);
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}
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}
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textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
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}
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atlasBuilder.GenerateAtlas();
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foreach(var img in atlasBuilder.textures) {
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terrainTexture.Add(img.Key, img.Value);
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}
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textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
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}
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}
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public void GenerateAtlas() {
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atlasBuilder.GenerateAtlas();
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}
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public void GenerateUV() {
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int count = (int)Math.Ceiling(Math.Sqrt(textureCoord.Count));
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int atlasSize = (int)64 * count;
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