Success to blend 4 texture

Need improuve for angle.
This commit is contained in:
Troispoils 2024-02-27 20:57:37 +01:00
parent b9a2b87fe9
commit 664eb5872a
8 changed files with 186 additions and 105 deletions

View file

@ -3,6 +3,8 @@ layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec4 aColorFar;
layout (location = 3) in vec2 aTexCoord;
layout (location = 4) in vec4 aTexType;
layout (location = 5) in float aRealTexType;
uniform mat4 model;
uniform mat4 view;
@ -12,6 +14,8 @@ out vec3 FragPos;
out vec4 Color;
out vec4 FarColor;
out vec2 TexCoord;
out vec4 TexType;
out float RealType;
void main()
{
@ -20,4 +24,6 @@ void main()
Color = aColor;
FarColor = aColorFar;
TexCoord = aTexCoord;
TexType = aTexType;
RealType = aRealTexType;
}