Update for AtlasBuilder ok

Need to improuve duplicate vertex for mapping texture.
This commit is contained in:
Troispoils 2024-02-27 17:04:09 +01:00
parent 4777783ffb
commit b9a2b87fe9
11 changed files with 160 additions and 33 deletions

View file

@ -28,21 +28,22 @@ public class AtlasBuilder {
public void GenerateAtlas() {
int count = (int)Math.Ceiling(Math.Sqrt(textures.Count));
int atlasSize = (int)TEXTURESIZE * count;
int atlasSize = (int)TEXTURESIZE * count;
using (MagickImage atlas = new MagickImage(new MagickColor("#FFFFFF"), atlasSize, atlasSize)) {
int index = 0;
using (MagickImage atlas = new MagickImage(new MagickColor("#FFFFFF"), atlasSize, atlasSize)) {
int index = 0;
foreach (var kvp in textures) {
int x = (index % count) * (int)TEXTURESIZE;
int y = (index / count) * (int)TEXTURESIZE;
atlas.Draw(new Drawables().Composite(x, y, kvp));
index++;
if (index >= count * count) break;
}
atlas.Write("atlas.jpg");
foreach (var kvp in textures) {
int x = (index % count) * (int)TEXTURESIZE;
int y = (index / count) * (int)TEXTURESIZE;
atlas.Composite(kvp, x, y);
index++;
if (index >= count * count) break;
}
atlas.Write("atlas.jpg");
}
}
}