Update for AtlasBuilder ok

Need to improuve duplicate vertex for mapping texture.
This commit is contained in:
Troispoils 2024-02-27 17:04:09 +01:00
parent 4777783ffb
commit b9a2b87fe9
11 changed files with 160 additions and 33 deletions

View file

@ -3,15 +3,17 @@
out vec4 outputColor;
uniform vec3 viewPos;
uniform sampler2D texture0;
in vec4 Color;
in vec4 FarColor;
in vec3 FragPos;
in vec2 TexCoord;
void main()
{
float distance = length(viewPos - FragPos);
float interpolationFactor = clamp(distance / 1000, 0.0, 1.0);
float interpolationFactor = clamp(distance / 1000.0, 0.0, 1.0);
outputColor = mix(Color, FarColor, interpolationFactor);
vec4 textureColor = texture(texture0, TexCoord);
outputColor = mix(textureColor, FarColor, interpolationFactor);
}

View file

@ -2,6 +2,7 @@
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec4 aColorFar;
layout (location = 3) in vec2 aTexCoord;
uniform mat4 model;
uniform mat4 view;
@ -10,6 +11,7 @@ uniform mat4 projection;
out vec3 FragPos;
out vec4 Color;
out vec4 FarColor;
out vec2 TexCoord;
void main()
{
@ -17,4 +19,5 @@ void main()
FragPos = vec3(vec4(aPos, 1.0) * model);
Color = aColor;
FarColor = aColorFar;
TexCoord = aTexCoord;
}