Update for AtlasBuilder ok

Need to improuve duplicate vertex for mapping texture.
This commit is contained in:
Troispoils 2024-02-27 17:04:09 +01:00
parent 4777783ffb
commit b9a2b87fe9
11 changed files with 160 additions and 33 deletions

View file

@ -3,15 +3,17 @@
out vec4 outputColor;
uniform vec3 viewPos;
uniform sampler2D texture0;
in vec4 Color;
in vec4 FarColor;
in vec3 FragPos;
in vec2 TexCoord;
void main()
{
float distance = length(viewPos - FragPos);
float interpolationFactor = clamp(distance / 1000, 0.0, 1.0);
float interpolationFactor = clamp(distance / 1000.0, 0.0, 1.0);
outputColor = mix(Color, FarColor, interpolationFactor);
vec4 textureColor = texture(texture0, TexCoord);
outputColor = mix(textureColor, FarColor, interpolationFactor);
}