map3drendering/Map3DRendering/Shaders/shader.frag

17 lines
No EOL
302 B
GLSL

#version 330
out vec4 outputColor;
uniform vec3 viewPos;
in vec4 Color;
in vec4 FarColor;
in vec3 FragPos;
void main()
{
float distance = length(viewPos - FragPos);
float interpolationFactor = clamp(distance / 1000, 0.0, 1.0);
outputColor = mix(Color, FarColor, interpolationFactor);
}