map3drendering/LandblockExtraction/LandBlockExtractor/LandBlockExtrator.cs

83 lines
3.9 KiB
C#

using AC2RE.Definitions;
using LandblockExtraction.DatEngine;
using LandblockExtraction.Tools;
using System.Numerics;
namespace LandblockExtraction.LandBlockExtractor {
public class LandBlockExtrator {
private PortalEngine portalEngine;
private CellEngine cellEngine;
private readonly int NumberLandBlocks = 255;
private readonly int BlockSize = 17;
private readonly int cellSize = 8;
public LandBlockExtrator(PortalEngine portalEngine, CellEngine cellEngine) {
this.portalEngine = portalEngine;
this.cellEngine = cellEngine;
}
public BlockStruct? GetBlock(int landX, int landY) {
CellId landBlockId = new CellId((byte)landX, (byte)landY, 0xFF, 0xFF);
var landBlock = cellEngine.GetLandBlockData(landBlockId.id);
if (landBlock == null) return null;
return GenerateBlockStructByData(landBlock, landX, landY);
}
public BlockStruct GenerateBlockStructByData(CLandBlockData blockData, int landX, int landY) {
BlockStruct blockStruct = new BlockStruct();
for (int y = 0; y < BlockStruct.BlockSize; y++) {
for (int x = 0; x < BlockStruct.BlockSize; x++) {
var indice = y * BlockStruct.BlockSize + x;
blockStruct.verticesStruct.position[indice] = GenerateVertexPosition(landX, landY, x, y, blockData.heights[indice]);
blockStruct.verticesStruct.color[indice] = GenerateVertexColor(blockData.cellInfos[indice]);
blockStruct.verticesStruct.farcolor[indice] = GenerateVertexFarColor(blockData.cellInfos[indice]);
blockStruct.GenerateIndices();
}
}
return blockStruct;
}
private Vector3 GenerateVertexPosition(int landx, int landy, int x, int y, byte height) {
int tmpx = (landx * BlockSize + y) * cellSize;
int tmpy = (BlockSize * NumberLandBlocks * cellSize) - ((landy * BlockSize + x) * cellSize) - 1;
var newX = (tmpx - (NumberLandBlocks * BlockSize * cellSize / 2));
var newY = (tmpy - ((NumberLandBlocks * BlockSize * cellSize) - (NumberLandBlocks * BlockSize * cellSize / 2) - 1));
return new Vector3(newX, portalEngine.landScapeDefs.landHeightTable[height], newY);
}
private Vector4 GenerateVertexColor(uint cellInfo) {
var terrain = MathOperations.GetTerrainInCellInfo(cellInfo);
foreach (var terrainType in portalEngine.cTerrainDesc.terrains) {
if (terrainType.terrainIndex == terrain) {
foreach (var surfaceIndex in portalEngine.cSurfaceDesc.surfaces) {
if (surfaceIndex.surfIndex == terrainType.surfaceInfo) {
var color = surfaceIndex.terrainMaterials.First().vertexColor.First().vertexColor;
return MathOperations.RGBAColorToVector4(color);
}
}
}
}
return Vector4.One;
}
private Vector4 GenerateVertexFarColor(uint cellInfo) {
var terrain = MathOperations.GetTerrainInCellInfo(cellInfo);
foreach (var terrainType in portalEngine.cTerrainDesc.terrains) {
if (terrainType.terrainIndex == terrain) {
foreach (var surfaceIndex in portalEngine.cSurfaceDesc.surfaces) {
if (surfaceIndex.surfIndex == terrainType.surfaceInfo) {
var color = surfaceIndex.terrainMaterials.First().vertexColor.First().farVertexColor;
return MathOperations.RGBAColorToVector4(color);
}
}
}
}
return Vector4.One;
}
}
}