map3drendering/Map3DRendering/Shaders/Gizmo/axes.vert

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269 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPosition;
layout (location = 1) in vec3 aColor;
uniform mat4 view;
uniform mat4 projection;
out vec3 vertexColor;
void main() {
gl_Position = projection * view * vec4(aPosition, 1.0);
vertexColor = aColor;
}