map3drendering/LandblockExtraction/AtlasMaker/TerrainAtlasManager.cs
Troispoils b9a2b87fe9 Update for AtlasBuilder ok
Need to improuve duplicate vertex for mapping texture.
2024-02-27 17:04:09 +01:00

47 lines
1.6 KiB
C#

using AC2RE.Definitions;
using LandblockExtraction.DatEngine;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace LandblockExtraction.AtlasMaker;
public class TerrainAtlasManager {
private PortalEngine portalEngine;
private AtlasBuilder atlasBuilder;
public Dictionary<int, Vector2> textureCoord;
public TerrainAtlasManager(PortalEngine portalEngine) {
this.portalEngine = portalEngine;
textureCoord = new Dictionary<int, Vector2>();
atlasBuilder = new AtlasBuilder(portalEngine);
}
public void ExtractTexture() {
foreach(var terrain in portalEngine.cTerrainDesc.terrains) {
foreach(var surface in portalEngine.cSurfaceDesc.surfaces) {
if(surface.surfIndex == terrain.surfaceInfo) {
atlasBuilder.AddTexture(surface.terrainMaterials.First().baseMaterials.First().materialDid);
}
}
textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
}
}
public void GenerateAtlas() {
atlasBuilder.GenerateAtlas();
}
public void GenerateUV() {
int count = (int)Math.Ceiling(Math.Sqrt(textureCoord.Count));
int atlasSize = (int)64 * count;
int index = 0;
foreach(var terrain in textureCoord) {
int x = (index % count) * (int)64;
int y = (index / count) * (int)64;
textureCoord[index] = new Vector2(x, y);
index++;
}
}
}