47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using AC2RE.Definitions;
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using LandblockExtraction.DatEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class TerrainAtlasManager {
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private PortalEngine portalEngine;
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private AtlasBuilder atlasBuilder;
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public Dictionary<int, Vector2> textureCoord;
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public TerrainAtlasManager(PortalEngine portalEngine) {
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this.portalEngine = portalEngine;
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textureCoord = new Dictionary<int, Vector2>();
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atlasBuilder = new AtlasBuilder(portalEngine);
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}
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public void ExtractTexture() {
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foreach(var terrain in portalEngine.cTerrainDesc.terrains) {
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foreach(var surface in portalEngine.cSurfaceDesc.surfaces) {
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if(surface.surfIndex == terrain.surfaceInfo) {
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atlasBuilder.AddTexture(surface.terrainMaterials.First().baseMaterials.First().materialDid);
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}
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}
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textureCoord.Add((int)terrain.terrainIndex, Vector2.Zero);
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}
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}
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public void GenerateAtlas() {
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atlasBuilder.GenerateAtlas();
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}
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public void GenerateUV() {
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int count = (int)Math.Ceiling(Math.Sqrt(textureCoord.Count));
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int atlasSize = (int)64 * count;
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int index = 0;
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foreach(var terrain in textureCoord) {
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int x = (index % count) * (int)64;
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int y = (index / count) * (int)64;
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textureCoord[index] = new Vector2(x, y);
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index++;
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}
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}
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}
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