40 lines
1 KiB
C#
40 lines
1 KiB
C#
using LandblockExtraction.WorldMap.Types;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Numerics;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace LandblockExtraction.WorldMap;
|
|
public class WorldMap {
|
|
public Land[,] lands;
|
|
|
|
public WorldMap() {
|
|
lands = new Land[10, 10];
|
|
|
|
CreatePlane();
|
|
}
|
|
|
|
public void CreatePlane() {
|
|
for(int i = 0; i < 10; i++) {
|
|
for(int j = 0; j < 10; j++) {
|
|
lands[j,i] = CreateCell(i, j);
|
|
}
|
|
}
|
|
}
|
|
|
|
private Land CreateCell(int i, int j) {
|
|
Land land = new Land();
|
|
for(int y = 0; y < 17; y++) {
|
|
for (int x = 0; x < 17; x++) {
|
|
float rand = new Random().Next(0, 254) / 255f;
|
|
Console.WriteLine(rand);
|
|
land.cell.position[x, y] = new Vector3(x + (j * 9), 0, y + (i * 9));
|
|
land.cell.color[x, y] = new Vector4(rand, rand, rand, 1f);
|
|
}
|
|
}
|
|
|
|
return land;
|
|
}
|
|
}
|