14 lines
No EOL
269 B
GLSL
14 lines
No EOL
269 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPosition;
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layout (location = 1) in vec3 aColor;
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uniform mat4 view;
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uniform mat4 projection;
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out vec3 vertexColor;
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void main() {
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gl_Position = projection * view * vec4(aPosition, 1.0);
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vertexColor = aColor;
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} |