map3drendering/Map3DRendering/Shaders/shadertest.frag
2024-03-06 17:19:53 +01:00

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149 B
GLSL

#version 330
out vec4 outputColor;
uniform vec3 viewPos;
uniform sampler2DArray texture0;
in vec4 Color;
void main()
{
outputColor = Color;
}