Update AtlasBuilder and TerrainAtlasManager
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e7cf3bdf5a
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4 changed files with 90 additions and 8 deletions
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@ -11,7 +11,6 @@ using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class AtlasBuilder {
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private readonly int TEXTURESIZE = 64;
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private TexturesImage texturesImage;
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private List<MagickImage> textures;
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@ -20,7 +19,30 @@ public class AtlasBuilder {
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texturesImage = new TexturesImage(portalEngine);
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}
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public AddTexture(DataId vdesc) {
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public bool AddTexture(DataId matId) {
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var img = texturesImage.GetImage(matId);
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if(img == null) return false;
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textures.Add(img);
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return true;
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}
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public void GenerateAtlas() {
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int count = (int)Math.Ceiling(Math.Sqrt(textures.Count));
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int atlasSize = (int)TEXTURESIZE * count;
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using (MagickImage atlas = new MagickImage(new MagickColor("#FFFFFF"), atlasSize, atlasSize)) {
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int index = 0;
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foreach (var kvp in textures) {
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int x = (index % count) * (int)TEXTURESIZE;
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int y = (index / count) * (int)TEXTURESIZE;
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atlas.Draw(new Drawables().Composite(x, y, kvp));
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index++;
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if (index >= count * count) break;
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}
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atlas.Write("atlas.jpg");
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}
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}
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}
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@ -9,11 +9,25 @@ using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class TerrainAtlasManager {
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private PortalEngine portalEngine;
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private AtlasBuilder atlasBuilder;
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public Dictionary<uint, Vector2> textureCoord;
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public TerrainAtlasManager(PortalEngine portalEngine) {
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this.portalEngine = portalEngine;
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textureCoord = new Dictionary<uint, Vector2>();
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atlasBuilder = new AtlasBuilder(portalEngine);
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}
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public void ExtractTexture() {
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foreach(var terrain in portalEngine.cTerrainDesc.terrains) {
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foreach(var surface in portalEngine.cSurfaceDesc.surfaces) {
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if(surface.surfIndex == terrain.surfaceInfo) {
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atlasBuilder.AddTexture(surface.terrainMaterials.First().baseMaterials.First().materialDid);
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}
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}
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}
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}
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public void GenerateAtlas() {
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atlasBuilder.GenerateAtlas();
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}
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}
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@ -1,4 +1,7 @@
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using LandblockExtraction.DatEngine;
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using AC2RE.Definitions;
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using ImageMagick;
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using LandblockExtraction.DatEngine;
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using LandblockExtraction.Tools;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -8,10 +11,47 @@ using System.Threading.Tasks;
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namespace LandblockExtraction.AtlasMaker;
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public class TexturesImage {
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private PortalEngine portalEngine;
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private TextureEngine textureEngine;
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//private TextureEngine textureEngine;
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public TexturesImage(PortalEngine portalEngine) {
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this.portalEngine = portalEngine;
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this.textureEngine = new();
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//this.textureEngine = new();
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}
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public MagickImage? GetImage(DataId matId) {
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if(!portalEngine.datReader.contains(matId)) return null;
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using(var data = portalEngine.datReader.getFileReader(matId)) {
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var materialLayer = new RenderMaterial(data);
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if(materialLayer == null) return null;
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return ImageInMaterial(materialLayer);
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}
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}
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private MagickImage? ImageInMaterial(RenderMaterial materialLayer) {
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var vdescId = materialLayer.layers.First().stages.First().textureID;
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if(!portalEngine.datReader.contains(new(vdescId))) return null;
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using(var data = portalEngine.datReader.getFileReader(new(vdescId))) {
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var texture = new RenderTexture(data);
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if(texture == null) return null;
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return TextureInRender(texture);
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}
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}
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private MagickImage? TextureInRender(RenderTexture texture) {
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foreach(var img in texture.levelSurfaceDids) {
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if(!portalEngine.datReader.contains(img)) continue;
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using(var data = portalEngine.datReader.getFileReader(img)) {
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var image = new RenderSurface(data);
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if(image.width != 64) continue;
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var dataImg = DDSHeader.Generate(image);
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using(MagickImage realImg = new MagickImage(dataImg)) {
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return realImg;
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}
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}
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}
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return null;
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}
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}
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@ -1,4 +1,5 @@
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using LandblockExtraction.DatEngine;
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using LandblockExtraction.AtlasMaker;
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using LandblockExtraction.DatEngine;
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using LandblockExtraction.LandBlockExtractor;
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using Map3DRendering.Common;
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using OpenTK.Graphics.OpenGL4;
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@ -9,7 +10,7 @@ namespace Map3DRendering {
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private PortalEngine portalEngine;
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private CellEngine cellEngine;
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private LandBlockExtrator landblockExtraction;
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private TerrainAtlasManager terrainAtlasManager;
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private readonly int NumberLandBlocks = 255;
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private readonly int BlockSize = 17;
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private readonly int allBlocks = 255 * 17 * 255 * 17;
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@ -30,6 +31,11 @@ namespace Map3DRendering {
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public MapRender() {
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portalEngine = new PortalEngine();
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cellEngine = new CellEngine();
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terrainAtlasManager = new(portalEngine);
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terrainAtlasManager.ExtractTexture();
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terrainAtlasManager.GenerateAtlas();
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landblockExtraction = new(portalEngine, cellEngine);
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_vertexArrayObject = new int[0xFE, 0xFE];
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