Mise à jour du dépôt en fonction du .gitignore
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83
LandblockExtraction/LandBlockExtractor/LandBlockExtrator.cs
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83
LandblockExtraction/LandBlockExtractor/LandBlockExtrator.cs
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using AC2RE.Definitions;
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using LandblockExtraction.DatEngine;
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using LandblockExtraction.Tools;
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using System.Numerics;
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namespace LandblockExtraction.LandBlockExtractor {
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public class LandBlockExtrator {
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private PortalEngine portalEngine;
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private CellEngine cellEngine;
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private readonly int NumberLandBlocks = 255;
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private readonly int BlockSize = 17;
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private readonly int cellSize = 8;
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public LandBlockExtrator(PortalEngine portalEngine, CellEngine cellEngine) {
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this.portalEngine = portalEngine;
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this.cellEngine = cellEngine;
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}
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public BlockStruct? GetBlock(int landX, int landY) {
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CellId landBlockId = new CellId((byte)landX, (byte)landY, 0xFF, 0xFF);
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var landBlock = cellEngine.GetLandBlockData(landBlockId.id);
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if (landBlock == null) return null;
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return GenerateBlockStructByData(landBlock, landX, landY);
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}
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public BlockStruct GenerateBlockStructByData(CLandBlockData blockData, int landX, int landY) {
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BlockStruct blockStruct = new BlockStruct();
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for (int y = 0; y < BlockStruct.BlockSize; y++) {
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for (int x = 0; x < BlockStruct.BlockSize; x++) {
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var indice = y * BlockStruct.BlockSize + x;
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blockStruct.verticesStruct.position[indice] = GenerateVertexPosition(landX, landY, x, y, blockData.heights[indice]);
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blockStruct.verticesStruct.color[indice] = GenerateVertexColor(blockData.cellInfos[indice]);
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blockStruct.verticesStruct.farcolor[indice] = GenerateVertexFarColor(blockData.cellInfos[indice]);
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blockStruct.GenerateIndices();
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}
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}
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return blockStruct;
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}
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private Vector3 GenerateVertexPosition(int landx, int landy, int x, int y, byte height) {
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int tmpx = (landx * BlockSize + y) * cellSize;
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int tmpy = (BlockSize * NumberLandBlocks * cellSize) - ((landy * BlockSize + x) * cellSize) - 1;
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var newX = (tmpx - (NumberLandBlocks * BlockSize * cellSize / 2));
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var newY = (tmpy - ((NumberLandBlocks * BlockSize * cellSize) - (NumberLandBlocks * BlockSize * cellSize / 2) - 1));
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return new Vector3(newX, portalEngine.landScapeDefs.landHeightTable[height], newY);
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}
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private Vector4 GenerateVertexColor(uint cellInfo) {
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var terrain = MathOperations.GetTerrainInCellInfo(cellInfo);
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foreach (var terrainType in portalEngine.cTerrainDesc.terrains) {
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if (terrainType.terrainIndex == terrain) {
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foreach (var surfaceIndex in portalEngine.cSurfaceDesc.surfaces) {
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if (surfaceIndex.surfIndex == terrainType.surfaceInfo) {
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var color = surfaceIndex.terrainMaterials.First().vertexColor.First().vertexColor;
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return MathOperations.RGBAColorToVector4(color);
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}
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}
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}
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}
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return Vector4.One;
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}
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private Vector4 GenerateVertexFarColor(uint cellInfo) {
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var terrain = MathOperations.GetTerrainInCellInfo(cellInfo);
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foreach (var terrainType in portalEngine.cTerrainDesc.terrains) {
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if (terrainType.terrainIndex == terrain) {
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foreach (var surfaceIndex in portalEngine.cSurfaceDesc.surfaces) {
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if (surfaceIndex.surfIndex == terrainType.surfaceInfo) {
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var color = surfaceIndex.terrainMaterials.First().vertexColor.First().farVertexColor;
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return MathOperations.RGBAColorToVector4(color);
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}
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}
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}
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}
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return Vector4.One;
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}
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}
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}
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