Update for AtlasBuilder ok
Need to improuve duplicate vertex for mapping texture.
This commit is contained in:
parent
4777783ffb
commit
b9a2b87fe9
11 changed files with 160 additions and 33 deletions
|
|
@ -1,4 +1,8 @@
|
|||
namespace LandblockExtraction.LandBlockExtractor {
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace LandblockExtraction.LandBlockExtractor {
|
||||
public class BlockStruct {
|
||||
public readonly static int BlockSize = 17;
|
||||
|
||||
|
|
@ -26,5 +30,34 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateUVByIndices() {
|
||||
// Calculer les UV en fonction de la position de chaque sommet
|
||||
for (int y = 0; y < BlockSize; y++) {
|
||||
for (int x = 0; x < BlockSize; x++) {
|
||||
// Indices des sommets du premier triangle
|
||||
//float u = ((float)x / (BlockSize - 1)) * 16;
|
||||
//float v = ((float)y / (BlockSize - 1)) * 16;
|
||||
// Définir la position de la texture dans l'atlas
|
||||
int textureIndexX = 1; // Deuxième colonne
|
||||
int textureIndexY = 0; // Première ligne
|
||||
int atlasSize = 4; // L'atlas contient 4x4 textures
|
||||
|
||||
// Calculer le décalage dans l'atlas pour la texture ciblée
|
||||
float offsetX = (float)textureIndexX / atlasSize;
|
||||
float offsetY = (float)textureIndexY / atlasSize;
|
||||
|
||||
// Calculer la taille d'une texture dans l'atlas
|
||||
float textureSize = 1.0f / atlasSize;
|
||||
|
||||
// Calculer les coordonnées UV pour la répétition
|
||||
float u = ((float)x / (BlockSize - 1)) * 16 * textureSize + offsetX;
|
||||
float v = ((float)y / (BlockSize - 1)) * 16 * textureSize + offsetY;
|
||||
|
||||
|
||||
verticesStruct.texturecoord[y * BlockSize + x] = new(u, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue